Open Source Projects (I've worked on)
General Quantum Hierarchical State Machines
DevIL (formerly OpenIL)
Open Source UML Diagramming Editor
http://umlsculptor.sourceforge.netSDTS++ (Original Visual Studio fixes/porting)
http://mcmcweb.er.usgs.gov/sdts/sdtsxx/Older NVEffectsBrowser related demos
Cloud Cover including Soft Shadows using Cube Maps. From the Book "Game Programming Gems 3" available at Barnes and NobleBrushed Metal Effect. Plug-in demonstrating how to do a decent brushed metal effect using pixel shaders.Minnaert Effect. Plug-in to demonstrate a velvet look using part of the BRDF formulaPhotoFace. From the Book "Direct3D ShaderX" available at Barnes and NobleParticles/Explosions. Demo of particle system using verlet integration completely in DirectX 8 vertex shader
Stand Alone Programs/Plug-ins
Unwrap. 3D Studio Max
4.0 tool to unwrap a model and place two orthogonal textures on the model.
Good for applying photographs to head model
Diffuse Cube Map Generator. Tool to
generate a diffusion cube map from a set of photographs.DX7 Refract - Fake Refraction demo made in 1999 when the Geforce 1 first came out.
No comments:
Post a Comment